Ludum Dare 45, here we go
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rf 887fb10152 Overhauled input events with InputEvent class to run their functions 2 weeks ago
data Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 1 year ago
gfx Implemented walljumps. Inputs can now be paused but needs big overhaul. Object touch detection (e.g. if close to wall). Fixed coll sectorsgit status 2 weeks ago
helper_scripts Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 1 year ago
obj Overhauled input events with InputEvent class to run their functions 2 weeks ago
util Overhauled input events with InputEvent class to run their functions 2 weeks ago
.gitignore Add .metrics to ignooore! 1 year ago
LICENSE Initial commit 1 year ago
Makefile Add profiler. 10 months ago
Pipfile Implemented walljumps. Inputs can now be paused but needs big overhaul. Object touch detection (e.g. if close to wall). Fixed coll sectorsgit status 2 weeks ago
Pipfile.lock Implemented walljumps. Inputs can now be paused but needs big overhaul. Object touch detection (e.g. if close to wall). Fixed coll sectorsgit status 2 weeks ago
README.md Copied base code from asteroids game. 1 year ago
__init__.py Copied base code from asteroids game. 1 year ago
editor.py Split util.py into modules. 1 year ago
game.cprof Add profiler. 10 months ago
game.py Overhauled input events with InputEvent class to run their functions 2 weeks ago
setup.py Copied base code from asteroids game. 1 year ago

README.md

pygame-ld45

Preparing for LD45.