Ludum Dare 45, here we go
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rf 8b7119a1ff Changes to debug layer setting, coll sector logic 2 months ago
data Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 10 months ago
gfx sprite alpha=-1 skips convert calls or something 2 months ago
helper_scripts Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 10 months ago
obj Changes to debug layer setting, coll sector logic 2 months ago
util Register input events in dict per trigger state. 2 months ago
.gitignore Add .metrics to ignooore! 11 months ago
LICENSE Initial commit 1 year ago
Makefile Add profiler. 2 months ago
Pipfile Add profiler. 2 months ago
Pipfile.lock Add profiler. 2 months ago
README.md Copied base code from asteroids game. 11 months ago
__init__.py Copied base code from asteroids game. 11 months ago
editor.py Split util.py into modules. 10 months ago
game.cprof Add profiler. 2 months ago
game.py Changes to debug layer setting, coll sector logic 2 months ago
setup.py Copied base code from asteroids game. 11 months ago

README.md

pygame-ld45

Preparing for LD45.