Ludum Dare 45, here we go
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rf 89567a3190 Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 month ago
data Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 2 months ago
gfx A jumpy boy needs to rewrite collision code, maybe. 1 month ago
helper_scripts Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 2 months ago
obj Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 month ago
util Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 month ago
.gitignore Add .metrics to ignooore! 3 months ago
LICENSE Initial commit 4 months ago
Makefile Start moving things into subpackages (folders...) 3 months ago
Pipfile Update python to 3.8 and pygame to 2.0.0.dev6. 2 months ago
Pipfile.lock Update python to 3.8 and pygame to 2.0.0.dev6. 2 months ago
README.md Copied base code from asteroids game. 3 months ago
__init__.py Copied base code from asteroids game. 3 months ago
editor.py Split util.py into modules. 2 months ago
game.py Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 month ago
setup.py Copied base code from asteroids game. 3 months ago

README.md

pygame-ld45

Preparing for LD45.