23 Commits (master)

Author SHA1 Message Date
  rf 89567a3190 Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 3 months ago
  rf a2874861d3 Introduce collision sectors to partition space. 3 months ago
  rf 6c6a08c05e A jumpy boy needs to rewrite collision code, maybe. 3 months ago
  rf d62c628c8b Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 4 months ago
  rf e6119a0aaf Implement screen_to_level_pos and tile_at for Levels. Works with mousepos. 4 months ago
  rf a76011e95d Background can be static now! 4 months ago
  rf 3071f8e9ee None-debug mode... 4 months ago
  rf a11ca11a7b Refactor objects to have BaseObject that handles position and rect and such, but isn't a pygame sprite. SpriteObject is subclass of pygame Sprite and BaseObject. 4 months ago
  rf 5f5d7dc817 Update python to 3.8 and pygame to 2.0.0.dev6. 4 months ago
  rf b760c24dbb Start putting together Level with Map and Camera 4 months ago
  rf fd9ea315ce Debug mode 4 months ago
  rf af7a4c99bb Split util.py into modules. 4 months ago
  rf a03d2bd395 Done moving things into folders. 4 months ago
  rf 89255181a7 Start moving things into subpackages (folders...) 5 months ago
  rf f1721f1514 renamed: anim.py -> effects.py 5 months ago
  rf a9365893cf Add .metrics to ignooore! 5 months ago
  rf 19d3b00c96 Map rendering gets going! 5 months ago
  rf f093a70892 Semi-smart tilesheet generator! Woo! 5 months ago
  rf 64906f129b CCMS: Crazy convoluted menu system. Send help. I hope it has no bugs. 5 months ago
  rf 1914775893 Support animations elegantly(?). With collision. Finally. Not gonna rotate anims. 5 months ago
  rf 9cc36c1041 We got a menu system! 5 months ago
  rf 514603752d Copied base code from asteroids game. 5 months ago
  rf 995b1a28f1 Initial commit 6 months ago