Ludum Dare 45, here we go
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rf 89567a3190 Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. vor 1 Monat
data Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. vor 2 Monaten
gfx A jumpy boy needs to rewrite collision code, maybe. vor 2 Monaten
helper_scripts Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. vor 2 Monaten
obj Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. vor 1 Monat
util Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. vor 1 Monat
.gitignore Add .metrics to ignooore! vor 4 Monaten
LICENSE Initial commit vor 4 Monaten
Makefile Start moving things into subpackages (folders...) vor 3 Monaten
Pipfile Update python to 3.8 and pygame to 2.0.0.dev6. vor 2 Monaten
Pipfile.lock Update python to 3.8 and pygame to 2.0.0.dev6. vor 2 Monaten
README.md Copied base code from asteroids game. vor 4 Monaten
__init__.py Copied base code from asteroids game. vor 4 Monaten
editor.py Split util.py into modules. vor 3 Monaten
game.py Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. vor 1 Monat
setup.py Copied base code from asteroids game. vor 4 Monaten

README.md

pygame-ld45

Preparing for LD45.