Ludum Dare 45, here we go
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rf 89567a3190 Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 mês atrás
data Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 2 meses atrás
gfx A jumpy boy needs to rewrite collision code, maybe. 2 meses atrás
helper_scripts Map has collision data. Player collides with map, but all janky. Cam is now object in Game class. Debug map layers and other stuff. Sprites can be mirrored. Idk what else. 2 meses atrás
obj Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 mês atrás
util Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 mês atrás
.gitignore Add .metrics to ignooore! 4 meses atrás
LICENSE Initial commit 4 meses atrás
Makefile Start moving things into subpackages (folders...) 3 meses atrás
Pipfile Update python to 3.8 and pygame to 2.0.0.dev6. 2 meses atrás
Pipfile.lock Update python to 3.8 and pygame to 2.0.0.dev6. 2 meses atrás
README.md Copied base code from asteroids game. 4 meses atrás
__init__.py Copied base code from asteroids game. 4 meses atrás
editor.py Split util.py into modules. 3 meses atrás
game.py Added option to draw tile layers to surfaces with dirty flag. Not seeing any noticable speed difference right now though. 1 mês atrás
setup.py Copied base code from asteroids game. 4 meses atrás

README.md

pygame-ld45

Preparing for LD45.